Void hunters remake
Void hunters remake software#
The software rendering subsystem has been significantly improved, while the OpenGL rendering is completely broken and does not work(!). To summarize, RAD has (heavily) modified physics, and more enriched scripting/content definition mechanics. There are no wall patches and flats, just textures that can be used as both wall and floor/ceiling textures Single sided lines are using floor texture as a mid texture.Ī side can not have both floor and ceiling texture visible at the same time. Lack of middle side textures, there are only floor textures and ceiling textures. Triggers/actions are not enabled by using/crossing/shooting lines, but by map coordinates, enemy kill or wall destruction. The original game engine looks so close to the Doom engine, and that made this project possible.īut beside the similarities there are also fundamental differences, such as:ĭestructible sectors and shootable walls. Development started early this year using as base the DelphiDoom source port. RAD is developed in Delphi and runs in Windows operating systems (XP or higher). Many levels are fully playable, but many assets have not been thoroughly tested. The current project status should be considered as an early beta.
Void hunters remake code#
This apply to the source code and the executable only, not the actual game data.
Alternatively, you can find the shareware game at. You can find download links for the shareware game by just spending a few seconds in google. Older versions of RADIX.DAT currently are not supported and will probably trigger errors messages and/or crashes. RAD needs the data file of the game (RADIX.DAT) and works with the v.2 remix version of RADIX (both shareware and registered).
RAD is not supported neither by Neural Storm Entertainment nor by Epic MegaGames. RADIX was a DOS game developed by Neural Storm Entertainment and published by Epic MegaGames back in 1995. RAD is a source port/recreation of the game "RADIX: Beyond the void" using the id-tech1 engine.